

Space Out
Space Out
PROJECT TYPE
PROJECT TYPE
TEAM PROJECT
TEAM PROJECT
ROLES
ROLES
VR / GAME DESIGN / EMBODIED INTERACTION
VR / GAME DESIGN / EMBODIED INTERACTION
OUTCOME
OUTCOME
Playtested VR Build
Playtested VR Build
YEAR
YEAR
2025
2025
A VR experience that lets you feel ADHD distraction.
A VR experience that lets you feel ADHD distraction.
Scroll to view the case study ↲
Scroll to view the case study ↲
This project focuses on how distractions affect focus through a gamified VR experience that simulates packing a suitcase with ADHD-like challenges. The team layered user-driven exploration, shifting sensory cues, and environmental storytelling to surface barriers to attention. Playtesting validated that these playful simulations meaningfully enhance perspective-taking and awareness.
This project focuses on how distractions affect focus through a gamified VR experience that simulates packing a suitcase with ADHD-like challenges. The team layered user-driven exploration, shifting sensory cues, and environmental storytelling to surface barriers to attention. Playtesting validated that these playful simulations meaningfully enhance perspective-taking and awareness.































Clarity Bubble Video







PLAY TESTING


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