Space Out VR experience environment

Space Out

Space Out

PROJECT TYPE

PROJECT TYPE

TEAM PROJECT

TEAM PROJECT

ROLES

ROLES

VR / GAME DESIGN / EMBODIED INTERACTION

VR / GAME DESIGN / EMBODIED INTERACTION

OUTCOME

OUTCOME

Playtested VR Build

Playtested VR Build

YEAR

YEAR

2025

2025

A VR experience that lets you feel ADHD distraction.

A VR experience that lets you feel ADHD distraction.

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This project focuses on how distractions affect focus through a gamified VR experience that simulates packing a suitcase with ADHD-like challenges. The team layered user-driven exploration, shifting sensory cues, and environmental storytelling to surface barriers to attention. Playtesting validated that these playful simulations meaningfully enhance perspective-taking and awareness.

This project focuses on how distractions affect focus through a gamified VR experience that simulates packing a suitcase with ADHD-like challenges. The team layered user-driven exploration, shifting sensory cues, and environmental storytelling to surface barriers to attention. Playtesting validated that these playful simulations meaningfully enhance perspective-taking and awareness.

Cover image for Space Out, a gamified VR experience
Cover image for Space Out, a gamified VR experience
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Space Out, a gamified VR experience — case study visual 1 of 18
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Space Out, a gamified VR experience — case study visual 11 of 18
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Space Out, a gamified VR experience — case study visual 14 of 18

Clarity Bubble Video

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Space Out, a gamified VR experience — case study visual 15 of 18
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Space Out, a gamified VR experience — case study visual 17 of 18

PLAY TESTING