CAPABILITY IS EASY NOW.
HOW IT FEELS TO USE
IS THE HARD PART.
THAT’S THE PART
I WORK ON.

CAPABILITY IS EASY NOW.
HOW IT FEELS TO USE
IS THE HARD PART.
THAT’S THE PART
I WORK ON.

{ SCROLL TO EXPLORE }

from India

{ SCROLL TO EXPLORE }

from INDIA

from INDIA

PORTFOLIO / 2026

portfolio / 2026

PORTFOLIO / 2026

Hi there, I’m Pradumn,

an AI-fluent interaction designer from IDC, IIT Bombay.

I’m a curious person who pays attention to how everyday technology changes the way people behave. I believe a design should explain itself. You shouldn’t have to learn a system before you can use it.

Talk to me about speculative design, the future of technology, and how people really use things. Or we can rant about AI slop.

Hi there, I’m Pradumn,

an AI-fluent interaction designer from IDC, IIT Bombay.

I’m a curious person who pays attention to how everyday technology changes the way people behave. I believe a design should explain itself. You shouldn’t have to learn a system before you can use it.

Talk to me about speculative design, the future of technology, and how people really use things. Or we can rant about AI slop.

Selected Work

View all projects

Selected Work

View all projects

LearnPal

Exploring human AI interaction for video based learning

View project

Focus Areas

UX Research / Interaction Design / Study Design

Project Details

Individual · 2026

Polaris

A lab report that explains itself, so a patient knows what to do next

View project

Focus Areas

UX Research / Interaction and Information Design / AI in Health

Project Details

Individual · Ongoing (6 weeks)

PlayO

Evaluating and redesigning key flows in the PlayO app

View project

Focus Areas

Design Evaluation / Usability Testing / Redesign

Project Details

Team · October 2024 (3 weeks)

Green Nudges in ChatGPT

Nudging ChatGPT users toward greener model choices

View project

Focus Areas

Human Factors / Quantitative Study / Nudge Design

Project Details

Team · March 2025 (2 weeks)

Stirryteller

A tangible cauldron that turns AI storytelling into ritual

View project

Focus Areas

Tangible Interaction / Interactive Storytelling

Project Details

Team · April 2025 (3 weeks)

LearnPal

Exploring human AI interaction for video based learning

View project

Focus Areas

UX Research / Interaction Design / Study Design

Project Details

Individual · 2026

Polaris

A lab report that explains itself, so a patient knows what to do next

View project

Focus Areas

UX Research / Interaction and Information Design / AI in Health

Project Details

Individual · Ongoing (6 weeks)

PlayO

Evaluating and redesigning key flows in the PlayO app

View project

Focus Areas

Design Evaluation / Usability Testing / Redesign

Project Details

Team · October 2024 (3 weeks)

Green Nudges in ChatGPT

Nudging ChatGPT users toward greener model choices

View project

Focus Areas

Human Factors / Quantitative Study / Nudge Design

Project Details

Team · March 2025 (2 weeks)

Stirryteller

A tangible cauldron that turns AI storytelling into ritual

View project

Focus Areas

Tangible Interaction / Interactive Storytelling

Project Details

Team · April 2025 (3 weeks)

Playground

{ Experiments, explorations, and other things }

Playground

{ Experiments, explorations, and other things }

01

WHATSAPP EMOJI BURST

02

INDIA IN MAPS

03

PERIODIC VOLUME CONTROL

04

DEATHS DUE TO SMOKING

05

ROBOCON 2020

06

ALL EXPERIMENTS

01

WHATSAPP EMOJI BURST

02

INDIA IN MAPS

03

PERIODIC VOLUME CONTROL

04

DEATHS DUE TO SMOKING

05

ROBOCON 2020

06

ALL EXPERIMENTS

About Me

{ How I work, and what else I get up to }

About Me

{ How I work, and what else I get up to }

{ SWIPE TO EXPLORE }

01

Listen first

I start by listening, which sounds obvious until you notice how often it gets skipped.

02

Find the real question

What people tell me is rarely the answer, but it is always the raw material for one.

03

Sketch badly

I sketch a lot, badly, and mostly in private.

04

Never the first idea

My first idea is never the one. Neither is my second.

05

Off the clock

I play basketball, cook far too slowly, and follow open-wheel racing more closely than is reasonable.

06

Earn the solid version

Nothing gets made properly until it has survived a pile of rough versions.

07

Hand it over

Then I hand it to someone who did not build it and watch where they get stuck.

08

No brief needed

I still make things nobody asked for, which is where most of my good ideas start.

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